name = cutting
dir = cutting
type = weapons
base = Weapon
model = cutting.gmf
preview = preview.bmp
description = a cutting template
damagesounds = sounds\metal_collision_light.wav
normal = false -1 0 0
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = 0
piercing = 0
standard = 0